Projects
Things I've built.
Developer infrastructure for AI-agent context and token economics. Tokz provides a local CLI for auditing agent usage and cost, deterministic byte-exact context compression, and integrations for the Anthropic API, OpenAI, Vercel AI SDK, LangChain, and MCP.
B2B cloud sandbox infrastructure that provisions hardware-isolated Firecracker microVMs in seconds. Built for AI app-builders and coding agents that need real Linux compute — not containers. Warm pool fast boot, live preview URLs, WebSocket browser terminals, cold-tier disk archival to R2, usage-metered billing, and an AI app-builder where Claude Code runs inside the VMs.
An AI-parody chat app for talking with streamer-chat personas, including xQc, IShowSpeed, Ludwig, Jynxzi, and more. I collected chat data, used AI to generate training datasets, and trained the persona models on Modal. Includes persona switching, emote-aware chats, shared conversations, and a streamer IQ test. Clearly labelled as unofficial entertainment parody.
A lightweight, privacy-focused browser extension that automatically finds and applies the best coupon codes at checkout. Open-source, no tracking, no hidden affiliate deals - an ethical alternative to Honey.
Award-winning Android space game built with Moon Games. Won first place in Jordan's Central Region at the 2022 App Challenge and received its award during Pocket Gamer Connects Jordan.
Resource-management browser game published on Poki.com - one of the world's largest browser gaming platforms. Negotiated the publishing deal directly. Hit 10,000 players in the first week.
Fast-paced, 2–10 player online top-down arena shooter with power-ups, custom servers, and cheat detection. Currently listed as coming soon on Steam.
A web-based game engine that allows users to create, embed, and play interactive games directly inside PDF files.
A minimal 32-bit operating system kernel written entirely in Rust. Features a CLI, in-memory file system, built-in text editor, a Snake game, and an ASCII video player (including Bad Apple). Custom bootloader, VGA driver, PS/2 keyboard driver, and IDT.
Open-source Game Backend as a Service (GBaaS) platform - a self-hosted alternative to AccelByte. Global leaderboards, metadata tracking, cloud scripting, 2,000+ req/min at <50ms latency.